Tuesday 8 May 2012

Cliffracer

Each and every game in Bethesda's premier dubuhyah RPG series The Elder Scrolls has a game of the year version made available after its release. Here we a six months after the release of premier progress bar rest Skyrim. Taking place in the mystical and fantastical land of Tamriel. Guilds abound, a dickhead human empire rules a lot of the place and an Elven army of skullfuckers borders the last tumultuous region of Skyrim, native land of the Norse like Nords. Following the assassination of the lands barely post-nomad ruler an interloping conflict with dragons that plagued the lands hundreds of years earlier is reignited alongside this new rebellion. I was a lizard. Things start off well, the opening to this one has some balls as a bug bad dragon attacks and you nearly get decapitated within the same in game hour. My Argonian bladesman escaped the fray however and in a weird breaking of tradition his luck seemed to remain from there. Yes, Skyrim is somewhat easier than its predecessors in fact the taxing challenges put forward by say the Morrowind or New Vegas teams, to quite a weird degree in fact. Regenerating everything, unbreakable weapons swung at eye popping speeds all bookended by a curious new levelling system. Having finally got animation down and building up a... Hardworking engine the team behind Skyrim seem to have gone batshit with design choices in terms of combat and levelling and surprisingly few of them a bad. Things a divided between three set Golden Axe style classes. All sub varieties of warrior hit everything with a satisfyingly bonerific amount of constantly skyrocketing stopping power, wizards get some lovely particle effects ( not as many as you'd think but lovely none the less) and would be archers are stuck with one of the most effective yet incongruent stealth systems of this generation. Said levelling system is impressively diverse. In short you get brownie points for doing what you want to do not what your character is limited to in the beginning. I started off as a weird kind of brawlers and by the time my reptilian self had finished the main quest I was swatting away monsters with and enchanted katana in a decorative robe. That's all the number stuff though. What about the other thing that the game is based on, that engine? Truly in the days before the first main patch things we terrifying. Trapping glitches, quest destroying code antics and bizarre file behaviour undermined the wonderful presentation just as much as it made the game feel like a knock off piece of st through and through. Subsequent patches, although I said say I haven't burned through all of them yet, did serve to prove that this amount of hate generation came from something ruining a very good game, not the developers making a bad game. Still I firmly support the argument that there is no place for such shittery in this day and age, in particular the snowballing lag that affects the ps3 version more and more as the players change the world and explore new places is the sort of thing that would have delayed the game three or four years ago. Still Skyrim is a bold and brave move. I have likely made it sound like the gameplay is homogenised and the setting generic in the daft intro things I do but in terms of accessibility and presentation Skyrim is certainly better, whilst being bigger in just about every way. I always find it impressive when something if this scale ifs given such lovingly crafted detail and while some of even the most major quest lines have not been pure ver be the senior designers as much as they should have, each and every department has been reeled in to resurrect Tamriel. How alive it is, the adventure game that is. Alongside the review of human revolution this completes the retrospective on candidates for game of the year. Unless a will to play through Saints Row The Third can be puffed no existence.

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